43 research outputs found
Knowledge Management Architecture - Principles and Tendencies
Algorithmic research is an established knowledge engineering process that has allowed researchers to identify new or significant problems, to better understand existing approaches and experimental results, and to obtain new, effective and efficient solutions. While algorithmic researchers regularly contribute to this knowledge base by proposing new problems and novel solutions, the processes currently used to share this knowledge are inefficient, resulting in unproductive overhead. Most of these publication-centered processes lack explicit high-level knowledge structures to support efficient knowledge management. The authors describe a problem-centered collaborative knowledge management architecture associated with Computational Problem Solving (CPS).Knowledge Management Architecture, algorithmic research, ontology, Knowledge-Based Systems
When rule-based models need to count
Rule-based modelers dislike direct enumeration of cases when more efficient
means of enumeration are available. We present an extension of the Kappa
language which attaches to agents a notion of level. We detail two encodings
that are more concise than the former practice
Reversible Barbed Congruence on Configuration Structures
A standard contextual equivalence for process algebras is strong barbed
congruence. Configuration structures are a denotational semantics for processes
in which one can define equivalences that are more discriminating, i.e. that
distinguish the denotation of terms equated by barbed congruence. Hereditary
history preserving bisimulation (HHPB) is such a relation. We define a strong
back and forth barbed congruence using a reversible process algebra and show
that the relation induced by the back and forth congruence is equivalent to
HHPB, providing a contextual characterization of HHPB.Comment: In Proceedings ICE 2015, arXiv:1508.0459
Contributions to Using IT in Education: An Educational Video Player
Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activities and educational activities â adding fun into the equation. With these principles in mind we developed a small Educational Player â a movie player that connects to a database to show information relevant to the events in the movie, more specific to the exact key-frame (in the movie time-line) at the moment of the request. Though the application is still in a conceptual form, its possibilities make us confident in its future success either as an informal way of learning, or by using it in a formal educational context either as an e-learning tool, either as interactivity tool in a traditional classroom setting.E-learning, Educational Technologies, Multimedia Applications
The SGIA and the Common Growing Language
Human or virtual agents are presented in our lives daily. They serve our purposes and represent us in different many situations. Nowadays the number of virtual agents is increasing daily because they are cheaper, faster and more accurate than human agents. Our aim in this article is to define a new type of intelligent agent called SGIA â Self Growing Intelligent Agent and a new defining language for it. The SGIA agent is an intelligent agent with all the common agentsâ characteristics and with other special one: that to learn and grow by itself in knowledge and size.Software Agent, Knowledge Management, Education Process, Language Development
CONSTRUCTION OF A GENERALIZED MODEL FOR DETERMINATION THE BROKER BEHAVIOUR FOR CAPITAL MARKET
The model checkers are tools which can be used to verify a given system satisfies a given temporal logic formula. The model is a directed graph where the nodes represent the states of the system and the edges represents the state transitions. The nodes and the edges can be labelled with atomic propositions what describe the states and the transitions of the system. In order to be verified by a given model, a property is written as a temporal logic formula across the labelled propositions from the model. A model checker is an algorithm that determines the states of a model that satisfy a temporal logic formula.
Contributions to Using IT in Education: An Educational Video Player
Following the trends of IT use in education we propose four main principles of educational application development: anytime-anywhere access (including access for mobile devices); user-generated content; assigning users an active role inside the platform; creating a correlation between natural activities and educational activities â adding fun into the equation. With these principles in mind we developed a small Educational Player â a movie player that connects to a database to show information relevant to the events in the movie, more specific to the exact key-frame (in the movie time-line) at the moment of the request. Though the application is still in a conceptual form, its possibilities make us confident in its future success either as an informal way of learning, or by using it in a formal educational context either as an e-learning tool, either as interactivity tool in a traditional classroom setting
CONSIDERATIONS ON USING KNOWLEDGE MANAGEMENT PRINCIPLES IN THE DEVELOPMENT OF E-LEARNING PLATFORMS
Developed in the business sector, where it proved to increase employee motivation, enhance customer support services and overall business efficiency, Knowledge Management found its way to higher education institutions. This paper tries to argument the benefits of using KM principles when designing an e-learning platform as well as point out a few practical implementations.knowledge management, e-learning, higher education